NanoBlur is Born

-Ben Quinney

The time between concept and prototype presentation was small, so we started developing the functionality of our game as soon as we could.

Why HTML5?

As mentioned before we have chosen HTML5 technology alongside the IMPACTjs game engine. The reason for these choices are because HTML5 allows our game to be cross compatible with all browsers and devices. FLASH technology does not enable this and we don’t really want to program the game so that it runs native on each device. It also makes the game easy to share and publicize.

Early development

Before any creative work was included in the game i felt it was best to build the games functionality, so in the beginning I built a simple version of our game. In this version the character moved right automatically and assigned the basic controls. After I showed this to Lizzie we were both happy to start adding the additional features in.Lizzie started by adding in a score function, and I accidentally worked out how to change level via collision detection whilst trying to create a ‘Click to Start’ screen. Lizzie also managed to work out how to have entity’s randomly spawn based on where the player is, while i worked on the physics for the player weapon adn enemy weapons. Each enemy has different characteristics based on which time zone the player is in.

Character design

Billy Bettridge, the 3D animator of the group used our collective mood boards to come up with a character design. It was clear by this point we were heading down a steam punk avenue so we wanted to incorporate that in the design  Here is the current character sprite sheet that has been used in the prototype.

NanonBlurs the name

We also tried to think of a name for it whilst we worked. ILizzie decided to jump back to the brief and look at thisisplymouth for inspiration. She searched ‘back in time’ and this is one of the article that came up: http://www.thisisplymouth.co.uk/Step-time-Nanoblur/story-13789154-detail/story.html

Being as we are drawing as much content as we can from the site we felt the name should come from it too.

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